Ever since Sonic arrived on the gaming scene in 1991, many games have attempted to recreate the same magic by having their characters move through stages at incredibly fast speeds, or at least attempt to do so. Ta. On the other hand, Sonic himself has also produced some spin-off games of his own, and I’m sure there are games out there somewhere that are similar to those spin-offs, but they’re not as noteworthy as games that are similar to Sonic’s main works. . In other words, if there are games similar to Sonic Spinball or Sonic R, I’ve never seen them myself. But today’s game takes inspiration from the Sonic spin-off game, which was the least popular of the hedgehog’s outings but still remains in people’s memories, for better or worse.
Dynacat’s home has been invaded by a group of robots known as the Spherons. Spheron absorbs the energy of the land and stores it in the form of magical crystals. And now Dynacat must track down the Spherons, defeat them and protect the land. Dynacat consists of multiple worlds, each with his two action stages and his three stages of the boss. The goal of each action stage is simply to make it to the end. Action stages have several ways to reach the end, each with multiple split paths. This allows you to get through the stages as quickly as possible and attack all the boost his panels and springs along the way to keep moving fast, or interrupt the main path so he can find the 8 hidden stages. can. Crystals in each stage. Once you find at least six, you’ll be able to play a special stage where you have to collect a certain number of orbs before reaching the exit. You get a reward if you succeed at enough special stages, but it’s no small feat, and frankly, I couldn’t hit enough levels to see what the reward was.
When starting a new file, there are three difficulty options. Easy allows you to return to previously completed stages while playing the game with infinite health and lives. Normal is the same only without infinite health and lives. Hard is similar to Normal where you play the stages in order and cannot replay previous stages (but you can complete stages to get a better score or time, or to find more hidden crystals). You can replay to find out). Health He can attack once if his meter is full, and it will be full if he collects some orbs. If you are attacked while the meter is not full, you will lose a life on normal or hard. The stage has several checkpoints, and if you die you will restart from the checkpoint, but you can also pause and start the stage over again if you wish. Each stage has several challenges to tackle, such as getting all the crystals or finishing in a fast time, so there’s also some motivation to return to previous stages.
Dynacat has several abilities at its disposal. One of his is a tether that can be used to snipe enemies from above and pull them towards them, or to grab projectiles fired by certain enemies and bounce them back at them. You can also connect certain poles to change direction or throw yourself onto higher platforms while boosting. This all helps you traverse certain areas and find hidden crystals, but there is a little caveat. Tether can take out many enemies from the air, but not from the ground. It’s a bit puzzling to be honest, since you can fire the tether even at ground level, but it doesn’t seem to affect the enemy (or if it does, it’s just my aim is terrible). Your other abilities are enhanced. Besides the zip pad, you can find it lying around the stage that launches the Dynacat forward at high speed. After running for a few seconds, a prompt will appear asking you to press a button to activate the boost. Boosts allow you to dash at high speeds and hit certain springs to access alternate paths and hidden areas. However, if you make a sharp turn while driving, your speed will drop before boost is applied (if you make a sharp turn while boosting, you will also lose boost).
On the surface, Dynacat appears to take a lot of inspiration from Sonic 3D Blast. There’s nothing wrong with that. I am one of the people who actually enjoyed “Sonic 3D Blast”. However, while playing, I encountered a few issues that often made the experience less enjoyable. The main issue is that the controls feel a bit slippery. Since the Dynacat can move in any direction, some slopes and ramps can cause problems if you don’t build up enough speed before hitting the ramp. If he leans even 1 or 2 degrees from the slope, he will curve. It has a direction and you can’t make it up. In fact, there are several locations in the game where you can get stuck if you don’t approach them fast enough or jump in the wrong direction. If you don’t have enough space to speed up, you may even have to intentionally die just to get back to the checkpoint. Just before the big jump, there was one checkpoint that you had to approach while boosting. However, we didn’t have enough room to speed up, so we actually had to backtrack and continue through a different road. What’s frustrating about these situations is that Dynacat can’t pick up speed from a standstill like Sonic’s Spin Dash. Certain obstacles may not be cleared if there is not enough spill space.
What really bugged me was the number of times I accidentally went out of bounds while trying to clear a stage normally. The second boss fight requires you to tether several devices that fire laser beams to make the boss vulnerable. At one point, he tethered one of them and somehow ended up landing on top of the arena, unable to get back down. Thankfully, the boss fights are their own stages, so I didn’t sacrifice too much progress with the restart. What hindered my progress was that in a later stage I accidentally missed a jump and fell into a hole, but I didn’t die. I was able to walk around the pit a bit, but the only way to continue was to restart the stage, by which point I was already several checkpoints deep. It’s not a great experience when you have to lose progress due to something that isn’t technically the player’s fault.
Probably the biggest issue I encountered was the speed of Dynacat, especially when it comes to platforming. I often felt like I had to slow down, not knowing what obstacles or enemies were ahead. There are warnings on the ground letting you know when to jump over gaps or connect enemies to move to another area, but it’s hard to avoid bumping into enemies out of nowhere while speeding through a stage. There have been several times when I have been damaged. . After doing this a few times, I tended to take the stage more carefully, which goes against what the game wants. In many cases, you just need to speed through the stages, and once you know how to go around the stages, it’s much easier, but if you’re looking for crystals to get to a special stage, you can just speed through the stages. This could lead to a dangerous situation. A little trouble. Additionally, there are several areas where you are told to run up the side of a wall while in a boosted state, but if you run up at the wrong angle, you can get blown off the wall and possibly end up falling into a hole. Opposed to landing safely on the ground. It’s hard to explain without seeing it in action, but some of the final steps are perfect examples.
Dynacat seems to have been built in the spirit of Sonic 3D Blast and does its best to resemble it, but it feels like it could use a bit of polish. There’s a good incentive to play each stage again to aim for faster times or find enough crystals to enter a special stage, but there are problems with movement and platforming that force you to restart the stage. I had to come across an area where I had to go. There were times when I couldn’t get fast enough to progress or even got stuck, but in a way I got to the point where I was satisfied with completing a stage and moving on. Also, on several occasions when I used the keyboard controls to take screenshots for this review, the game would somehow quit. Don’t get me wrong. Dynacat is a fun game once you master the controls (just a little tip: always use a controller for this game). If you don’t mind small speed issues, I’ve got it up, but I feel like it still needs a little more polish. If you’re not sure about the game, there’s a demo version available. In my experience, it’s best to try out the demo version before getting the full game.
*The product in this article was sent to us by the developer/company.