[Ed. note: This post contains spoilers for Fallout season 1, as well as information from the Fallout games.]
The Vault system in the Fallout series is meant to be a utopia, a refuge from the harsh apocalyptic wastelands and nuclear fires.
Of course, nothing is what it seems. Let’s dig a little deeper (Lucy’s journey) fall out Play Season 1 or until the end fallout 2) reveals that the Vault system is actually a method of experimentation on survivors. Some of the facilities were so wild and impractical that they could hardly be considered experiments, and many failed spectacularly. (According to series creator Tim Kaine, the purpose was to test humanity’s ability to travel through space, something no previous game had done.)
The Prime Video show sees two experiments: a network combining Vault 4 and Vaults 31, 32, and 33. Something like Vault 4 is a relatively simple, scientist-dominated society. Unfortunately, the scientist’s experiments get out of hand, creating a giant Gulper and requiring a complete restructuring of society.
Vaults 31, 32, and 33 are a little more complex. These interlinked Vaults are interdependent, with members of 33 and 32 arranging marriages to diversify the population. Early on, 32 people appeared to have fallen into the hands of the attackers. However, Norm and Chet soon learn that 32 residents died of severe starvation long before the raiders arrived. As for Vault 31, we learn that the Vault-Tec leadership is frozen there, and is thawed out every time a new Overseer needs to be installed.
If you’re curious about other vaults scattered across Fallout’s vast realms, check out our list of horrifying experiments conducted by Vault-Tec after the apocalypse.
:no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/25386433/FALLOUT_S1_035_025_vR059.00086508_3000.jpg)
Image: Prime Video
Vault 4: Those poor, unfortunate scientists. It is currently inhabited by survivors and refugees from Shady Sands. Chris Parnell plays a feisty Overseer with a slightly strange one-eyed eye.
Vault 8: Control Vault. Means there were no active experiments. Ten years later, the Vault opened and a large and successful Vault City was established using the Garden of Eden Creation Kit.
Vault 11: This Vault had a psychological test where the occupants had to vote for one human sacrifice each year or lose all life support. The experiment’s cruel conclusion was that if the Vault Dwellers refused to sacrifice themselves, the Vault would open and they could escape unharmed. Naturally, this is not what actually happened, and the outcome was tragic.
Vault 12: What happens if the vault door isn’t completely sealed and radiation gets in? The answer is the Necropolis, a community of ghouls.
Vault 13: original house fall outThe main character. Vault 13 was meant to be closed for 200 years, but a flaw in Water’s chip causes them to travel the world in search of a solution.
Vault 15: The Vault remained closed for 50 years, and its inhabitants were drawn from people of all walks of life and ideologies. Some of the Vault’s inhabitants founded the Shady Sands and eventually the Republic of New California.
Vault 19: This Vault has two societies, red and blue, each with one Overseer. What the residents didn’t know was that they were bombarded with subconscious messages that pitted them against each other, eventually leading to a civil war.
Vault 21: What if all disputes had to be settled by gambling? The Vault was later purchased by Mr. House and transformed into a comfortable, novelty hotel for tourists to New Vegas.
Vault 22: At first glance, this is a botanist’s dream, an experiment in growing plants inside a vault with the help of sophisticated and advanced equipment. A parasitic fungus attacks the researchers and burns through the Vault.
Vault 27: It is filled with twice the sustainable population.
Vault 29: The age limit for residents was 15 years.
Vaults 31, 32, and 33: Lucy’s Vault (33) and where much of the intrigue was in Season 1 fall out. The point is that these three Vaults are interconnected, and 32 and 33 frequently exchange their inhabitants to diversify the gene pool and produce new generations. When the population of 32 is replaced by raiders and raiders attack, things go horribly wrong and the events of the show begin. Lucy and her other Vault denizens are unaware of the experiments being carried out. They think this is the good life. And, as mentioned above, Vault 31 houses the frozen Vault-Tec staff and is there for him to bring to Vaults 32 and 33 if necessary.
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Vault 34: The armory was packed with weapons and the door lacked a proper locking mechanism. It ultimately failed due to riots and damage to the reactor.
Vault 36: Instead of proper food, residents were given only thin, watery porridge.
Vault 42: No light bulbs over 40 watts were available, which probably meant the future of this Vault was bleak.
Vault 51: This Vault was intended to test the limits of human tribalism, with an experimental AI running the show and choosing its overseers. Perhaps unsurprisingly, the AI ended up killing her Vault’s occupants instead of inspecting them closely.
Vault 53: The device was designed to constantly experience minor but repairable failures in order to study the effects of stress on the Vault’s inhabitants.
Vault 55 and 56: In Vault 55, all entertainment tapes were deleted. In Vault 56, everyone was removed except for one really bad comedian. It’s truly a terrible fate.
Vault 68 and 69: Vault 68’s population included only one woman. This ratio was reversed in Vault 69. This is her one in the Vault that comes across as supporting brutality and being particularly indifferent to scientific curiosity. It’s hard to imagine a situation in which Vault 68 would succeed.
Vault 70: Vault discontinued the jumpsuit after six months.
Vault 75: The experiment focused on developing the perfect human, with failures incinerated and successful ones joining the scientific staff and attempting to improve the process for future generations.
:no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/19295952/FO76_WL_Leader.png)
Vault 76: A control vault and a vault where all data is stored fallout 76 The players appear.
Vault 81: A repository focused on disease and antibody research. As with Vault 75, the inhabitants were openly used as guinea pigs.
Vault 87: Super mutants appear in the Capital Wasteland due to human experiments using a forced evolution virus. fallout 3.
Vault 92: The Vault was filled with talented musicians, but they were exposed to white noise that planted in their subconscious the intimations of combat. The musicians all lost their minds and descended into murder and mayhem.
Vault 94: Filled with pacifists and level-headed people, this Vault was meant to prove the innate goodness of humanity. A year after World War I, the doors opened and the raiders promptly blew everything up.
Vault 95: All residents suffered from drug addiction, and the Vault was designed to study their withdrawal symptoms and re-expose them to endless amounts of chemicals. Shortly after, the Vault collapsed.
Vault 96: The vault was filled with embryos that were to be artificially raised to adulthood before being released into the wasteland with robot companions and guardians.
Vault 101: Vaults are designed to remain completely isolated from the outside world until a major event occurs. fallout 3 Kickoff begins and the Lone Wanderer sets off in search of his father James. It’s a fun parallel with Lucy and her search for her father.
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Vault 106: After the door was sealed, psychotropic drugs were released into the air. I just hope that all the residents had a good trip.
Vault 108: The Vault was left without a trusted leader, and while isolated from the rest of the world, the survivors accidentally cloned Gary’s entire population. These clones roam his Vault and can only say his one word: “Gary.”
Vault 111: Survivors within this Vault were cryogenically frozen, and staff, guards, and scientists ensured the pod remained operational. In 2078 his Vault malfunctions and 210 years later the sole survivor emerges from the pod to find his son Sean.
Vault 112: Dr. Stanislaus Brown took a much smaller number of people into this Vault and connected them to virtual reality pods, where they could experience a true utopia. Brown eventually grew bored, and his experiments became even more sinister as he hunted down the survivors one by one in virtual reality, killing them, erasing their memories, and starting anew.
Vault 114: People from higher social classes were welcomed into the Vault, but found it overcrowded and minimally equipped. Supervisors were selected from the regular population with the goal of finding the most insane and anti-authority candidate possible.
Vault 118: This vault was meant to be filled with the ultra-rich and the working poor. But the funding ran out before the working poor arrived. Wealthy residents plan to have their brains removed and transplanted into robots in order to survive forever.