Microsoft plans to announce DirectX DirectSR “super-resolution” technology, which it is developing in collaboration with AMD and NVIDIA, at GDC 2024.
Microsoft, NVIDIA, and AMD Host GDC Presentation on DirectX DirectSR (Super Resolution) Technology, a Unified Approach to Upscaling Techniques for Windows Gaming PCs
This is the first time we’ve heard the name, and we haven’t seen any leaks that reveal anything about Microsoft’s DirectX DirectSR (Direct Super Resolution) so far, but based on speculation, the technology could be It is said to be focused on content upscaling. Same naming convention as AMD’s FSR. Microsoft hasn’t released similar features in the past, so this will be their first effort at expanding resources, and it will be interesting to see what DirectSR brings.
This information was revealed in the GDC 2024 schedule, and in Microsoft’s session description, the company detailed DirectSR, how the feature works and how Microsoft is working with partners like AMD and NVIDIA to achieve its goals. It has become clear that they plan to show the audience what they have accomplished. A “universal” way to integrate upscaling techniques into your titles. Perhaps we can find a unified format for resources for developers, but that hasn’t happened yet.
The DirectX team works with key partners from AMD and NVIDIA to introduce the latest updates, demos, and game development best practices. Work graphs are a modern way to take full advantage of GPU hardware and parallelize workloads. Microsoft is providing a preview of DirectSR, making it easier than ever for game developers to extend super-resolution support across his Windows devices.
Via GDC
A few weeks ago, there was a leak highlighting the introduction of the AutoSR (Super Resolution) feature that will be included in the next major Windows 24H2 update, but it is unclear whether DirectSR is the same or a different technology. One thing we can look forward to is Microsoft working with major GPU vendors to unify a super-resolution approach that could mean a lot to PC gamers. AutoSR technology is based on AI upscaling built in by the likes of NVIDIA (DLSS) and Intel (XeSS), while AMD’s FSR uses a more traditional non-AI approach while still using AI-tuned Algorithms are getting closer to achieving quality.
Microsoft is certainly one of the drivers of the AI boom, and the company has a lot to uncover when it comes to AI-powered technology. I think DirectSR is one of them. GDC will be held from March 18th to March 22nd, and this special presentation is scheduled for March 21st, so we will keep you posted as more information becomes available.
News source: GDC, Videocardz