Not forgetting Intel XeSS, the performance benefits of both AMD FSR and Nvidia DLSS are undeniable, but poor support for one or all of these upscalers hinders their usefulness. Thankfully, Microsoft now offers developers the following solutions: DirectSRThis makes it much easier to implement these features into your game.
Today’s best graphics cards, with or without ray tracing, offer more than their raw performance, and their feature set, including upscalers, plays a key role in determining their value. Masu. Currently, AMD and Nvidia each have their own upscaling technology, but the way each works is different and requires separate attention when implementing it in games, and they often use FSR or DLSS after launch. will be introduced. It is hoped that this Microsoft API will help resolve this delay.
As announced in a post on the DirectX developer blog, Microsoft aims to use DirectSR to “enable the seamless integration of super resolution (SR) into next-generation games.” Microsoft claims this is the “missing link developers have been waiting for.” This is because it provides a means to activate DLSS Super Resolution, FSR, and XeSS through a single code path rather than the multiple paths currently required.
This API will soon go into public preview, allowing developers to try it out and provide feedback to Microsoft, but we won’t see it in action at GDC at the DirectX State of the Union session on March 21, 2024. Masu. Unfortunately, there is no sign of the company. The upcoming automatic super resolution feature has not been discussed yet, but it has been spotted in preview builds of Windows 11.
We hope DirectSR eliminates the hassle of having to wait for your favorite resolution upscaler to appear in your favorite games. Even if I engage in momentary wishful thinking, I strongly believe that DLSS support for Helldivers 2 will be realized much sooner than the current indefinite timeline.